Spiritual Weapon; B-tier:. Any help would be appreciated. I dont understand why people think Spirit Shroud from Tashas is good. Every weapon is classified as either melee or ranged. The best Cleric multiclass options in BG3. and it can be replicated with a cast of Spiritual Weapon as well. In BG3 that can happen because the reach weapons are not long enough. If you have proficiency, equip in main hand to gain: Rush Attack(+ ): Charge forward and attack the first enemy in your way, possibly pushing them Off Balance. Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. Bard has 10. This spell summons a spectral weapon that can attack each turn without expending a precious action. See the table below for the other. wiki. Baldur's Gate 3. Description. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. 11 combinations with: Permanent. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. Summon a floating, spectral Halberd that attacks your enemies alongside you. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. 5m / 5ft. " So Spiritual Weapon is in Larian's version of BG3 just not ours. BG3 is the third main game in the Baldur's Gate series. Baldur's Gate 3 sorts all damage from real, physical sources into three types: Slashing comes from edged and raking weapons, Piercing comes from sharp, thrusting weapons, and Bludgeoning. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. It adds Paladin’s charisma modifier to attack rolls on top of strength (or dex). Indure. 5m, and they deal Piercing Damage, though. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. Duelling is particularly good if you are out of Spell. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. but the things like a flaming sphere or an spiritual weapon having HP and seeing a random goblin killing them makes them feel like a total waste of a spell slot; that one, I would personally. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. Contents. 6 Flame Blade. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. - Spiritual weapon is the obvious one missing from the cleric list. This will cause the drows to join you as an ally, making it much easier for. 1d6 Bludgeoning. It’s due to the max movement spiritual weapon can do. Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Lasts for 10 turns. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. Spiritual weapon is a great spell. BG3 is the third main game in the Baldur's Gate series. Duration: 10 turns. 2 Magic Missile. The super low movement speed is annoying but accurate. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Spiritual weapon and spirit guardians are more. Sacred Weapon devours an action (lasts 1 min = 10 turns). After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Spirit Guardians is a Spell in Baldur's Gate 3. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action. Spiritual Weapon. Spiritual weapon. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. Description. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. To add to this, a single level in wizard, now go learn misty step from a scroll. BG3 is the third main game in the Baldur's Gate series. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. This can completely ruin their damage, but in BG3 I not seen as many enemies with resistance or immunities. This means that the mace is doing the same average. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. Planar ally being a late game summon. Reply reply. Seline's Spear of Night, Shar's Spear of Evening. It's description does not say it is an object; it can't be grabbed and can't be stepped on. If you like melee, Spirit Shroud is a decent option. 1d6 Bludgeoning. Heavy Crossbow, Longbow. Sacred Flame is a Cantrip from the Evocation School. It receives the following Class Action: 3d4 (3~12) Thunder damage. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. 2 Best Evocation Spells in BG3 – Biggest Mentions. When you cast the spell, you can make a. Hem-Lark. Mace. Only one Spiritual Weapon may be summoned at any time. Level 3 - Domain Spells (Magic Weapon, Spiritual Weapon) Level 5 - Domain Spells (Spirit Guardians, Crusader's Mantle) Level 6 - War God's Blessing (Subclass Feature) Level 7 - Domain Spells (Stoneskin, Freedom of Movement) Level 8 - Divine Strike: Weapon (Action) Level 9 - Domain Spells (Flame Strike, Hold Monster). 2. Tempest Domain is one of the most powerful subclasses of Cleric in BG3, with a wide range of spells that you can use in battles. She is the only party member besides Lae'zel packing medium armor and her touch spells are way better for. In normal D&D 5th, it can't be attacked, but Baldur's Gate seems to handle it a little different. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. There’s a mod for changing the eldritch blast color. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Gather your party and venture forth!. Flight is effectively a more expensive jump or misty step with zero benefit. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. Joined: Feb 2022. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I take a different approach to my NPC (companion) guides than most guides. 1 Eldritch Blast. This spell. Healing Hands: Cleric 10/Paladin 2. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. •. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. Equipping this weapon gives you Immunity to falling damage. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The Red Queen. They have proficiency with Simple weapons,. Spiritual Weapon. Spiritual weapon feels awful. It makes spiritual weapon kind of useless. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. Gather your party and venture forth!. It’s due to the max movement spiritual weapon can do. Level 5 Light Cleric Spells: Guiding Bolt, Inflict Wounds, Shield of Faith, Cure Wounds, Command, Spiritual Weapon, Lesser Restoration, Glyph of Warding, Mass Healing Word. Music in the Blood: Bard 7/Sorcerer 5. The weapon always strikes from your direction. Caustic Band – Deal additional acid damage. They can only be two-handed, dealing 1-10 Damage without enchantments. Another limit can be the duration. This means that you can go Dual Wield Crossbow, then wield a Shield and an "effect" weapon as your melee gear. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. A spiritual weapon’s AC against touchSpell Sniper sadness. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Gather. Weapon Properties in BG3. Physical. Its because (i) its a bonus action and (ii) it draws aggro really well. Proceed to the marked location on your map to find a melting furnace. 10 turns. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. All within are Silenced and Immune to Thunder damage. 2. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Duration: 10 turns. It does reliable consistent damage and offers a but of utility. Spirit Guardian and Spiritual weapon is just Soo good. r/BaldursGate3. Summon a floating, spectral Spear that attacks your enemies alongside you. Weapons are usually obtained as rewards. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. The best Barbarian multiclass options in BG3. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. Holy Warrior: Cleric 7/Ranger 5. Orphic Hammer. It can Fly using its Movement Speed. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. It's a must-take for melee combat clerics. Like, i feel like it is super nerfed in this game vs the ttrpg. Spiritual weapon deals: (1d8+5) * 0. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Niara #844307 11/02/23 12:16 AM. Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Spore Druid + 4 spore zombies + 1 zombie +1 elemental = 7. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. would be so nice. . Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. Spiritual weapon deals: (1d8+5) * 0. 1~8 Damage. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I suspect that spirit guardians considers sanctuary as being invisible. There is no restriction saying how many you can have out. Another BG3 specific thing is that when you are using Ranged Weapons, you still benefit from the stats and effects of your melee gear. Only one Spiritual Weapon may be summoned at any time. False Life - Changed duration to 600 turns instead of until long rest. Summons in BG3 are also really buffed from 5e, but they work more like the original BG games. Perhaps that changes in Act 3, just started it so who knows. The latter, on the other hand, is great for Clerics that don’t want. You will see the effect added on. Damage/Effect. 100 turns . Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Himself, 11. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. 100 turns . On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. Equipping this weapon gives you Immunity to falling damage. This spell summons a spectral weapon that can attack each turn without expending a precious action. Only one Spiritual Weapon may be summoned at any time. The spiritual weapon does not do piercing, bludgeoning, or slashing. Seraphic Pugilist Gloves. Spiritual Weapon. Spiritual Weapon or Fire Shield for Hexblade 1/Swords Bard 10 (or other magical secrets). Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. A melee Rogue using the Thief subclass has two bonus actions and one action. maybe even take a 3 level multiclass dip in cleric to pick up spiritual weapon (floating energy weapon that you can attack with in addition to normal. Spiritual weapon is a great spell. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Extra Reach is a weapon attribute that allows weapons to have a wider range than other melee weapons. Duration: 10 turns. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Hello and welcome to the Baldur’s Gate 3 item codes list. At higher levels, though, it really adds little value. First, take her to Withers and respec. Probably the most apparent difference between BG3 and Solasta. ago. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . Pay attention to which spells they are, so you don’t waste higher-level Spell Slots on ones that can’t be. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. Spiritual Weapon: Halberd. 2. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Himself. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. bg3. They made some really odd choices with Spiritual Weapon when adapting it for BG3 that I'm still a bit split on. Adamantine Mace. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. (BG3 has a bit more sense of gear progression, but it's still pretty minor). Flawed Helldusk Gloves. Summon a floating, spectral weapon that attacks your enemies alongside you. Probably the most apparent difference between BG3 and Solasta. Use it. Swing your weapon in a large arc to attack up to 3 enemies at once. Pale Oak. Only for a Bonus Action, you can summon a ghostly version of a weapon of your choice. The spiritual hammer deals crushing damage and has a range of 1 ft. gmanlee95 • 4 yr. Crown of Madness, Spiritual Weapon (which a Bard can get with Magical Secrets) etc. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Baldur's Gate 3 > General Discussions > Topic Details. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. This Weapon receives its own turn in combat. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). As a bonus action spell, Spiritual Weapon earns its place in this list. Enchantment (+1, +2, +3) This weapon is magically enchanted. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Jump. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. This, coupled with the fact I built this cleric as a dex-focused character (to maximize AC in medium armor), and found myself regulated to daggers (only simple finesse melee weapon) really took the wind out of my sails. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. It does not have its own actions, bonus actions or reactions. 2. From that point on, it is basically carrying a shield, and spells. However, obtaining all three items can be a daunting task. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. In Baldur’s Gate 3, the Cleric class represents divine spell casters. They have a range of 1. Further down below, you can find a list of all sickles in the game. So, it can be used alongside other spells. Like, you'd have an effective character with literally no other spells at all. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. This greatly reduces its usefulness when it. Weapon Bond. Gloves of Belligerent Skies. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and. 4: wall of force. Wizard's also have a level 2 summoning spell, Flaming Sphere. Originally posted by Indure: It has been changed to have a health and be targetable. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Ranged cantrip will become stronger on level 5 and 10. Spiritual Weapon. Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. 12. Joined: Feb 2022. BG3 is the third main game in the Baldur's Gate series. Description . The spiritual hammer deals crushing damage and has a range of 1 ft. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. In BG3, players can equip three items to gain Force conduit easily. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapons are a type of creature in Baldur's Gate 3. It's a must-take for melee combat clerics. SW is a great spell, absolutely. Gather your party and venture forth!. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. SW takes your bonus action, which can get eaten up by healing word if you have someone down, and SG takes your concentration, which is important for other support spells. Fireball - Changed area radius to 6m instead of 4m. The amount of times my spellcaster had to run up to enemies just to. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. Version 1. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Duration: 10 turns. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. a reach weapon to make a melee attack beyond 5 feetThe weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. So you can pick Archery for fighting style when you go with ranged. 1d8+Spellcasting Ability Modifier Force. Gale + 1 zombie + 1 elemental +1 mummy = 4. I can only attack with my main hand. Summon a floating, spectral Halberd that attacks your enemies alongside you. So it is effectively a summoned creature. That doesn't work in 5e if the pikeman can still hit the goblin. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant. It creates a magical hammer for use in combat. Markoheshkir, Nyrulna. This. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. Level 2 Evocation Spell. The fly button is a bit like jump, it’s just supposed to offer you more verticality. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. Classes: Cleric. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Ranger is very good in this game as well. 5m / 8. Or Bless, Spiritual Weapon, Hide. gameslantern. Click on the weapon in the table below to learn more about each individual item. It has to be used as a bonus action so it couldn't be a reaction. It receives the following Class Action:In BG3, you actually have to hurt a creature for sanctuary to end. Start with summoning Spiritual Weapon with bonus action on. it is the Eldredge blast of cleric spells- Spiritual weapon is the obvious one missing from the cleric list. Characters need to master certain Proficiency before using a weapon, and sometimes. MaskedRPGFan. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. 10. " " Fixed the Spiritual Weapon VFX being too bright. Only one Spiritual Weapon may be summoned at. Weapon actions . This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on. BG3 is the third main game in the Baldur's Gate series. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. The Githyanki Silver Sword is a rare weapon that we MAY encounter during the course of the full game. The spiritual weapon uses and contributes to your multiple attack penalty. Flame Blade is a Lvl 2 Spell from the Evocation school. BG3 is the third main game in the Baldur's Gate series. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Bonus – Silence, Pommel Strike, Lacerate, and Cleave. Game is fantastic, cleric is otherwise great, everyone is sexy, but spiritual weapon feels terrible. . As a bonus action spell, Spiritual Weapon earns its place in this list. Round 2: Weapon attack, dodge, or cantrip. You must have never played it then. 5 more than a Ranger who’s using their second. Only weapons that are light and thus can be dual wielded without the dual wielder feat. So the pikeman needs to stand in a space adjacent to. What is definitive is that each added BG3 weapon option is once per short rest, while the weapon mastery options from One D&D don't have that limit. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. ago. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. If you spend a move action directing it to attack a target, it will continue attacking that. RAW, you've always been able to bind a magical ranged weapon as a pact weapon. It is a "floating, spectral weapon" and I agree that it does not become invisible just because the cleric is. Swing your weapon in a large arc to attack up to 3 enemies at once. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. This one comes down to whether or not. 2. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. If you're going to maintain concentration then spirit guardians is always better. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Maul Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Maul. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. This spell is kind of vital for any cleric to do decent, consistent damage. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Hover over the icon for Sacred Weapon. Gather your party and venture forth!Spiritual Weapon: Cast the spell at level 6 once per Long Rest. Breaking down the spell description: You create a floating, spectral weapon within range. Each subclass is flavored as a different Domain that the Cleric disciplines themself in. Spiritual Weapon: Yes. For example, the cleric is surrounded by gnolls and he casts the spell. Duration: 10 turns. 5 Gust of Wind. While they are both magical conjurations, flame blade is still has to be used like a regular. Duration: 10 turns.